by Jelle van der Beek | Dec 18, 2018 | Rendering
This is part three in the series on 16x AA font rendering using coverage masks, as used in our profiler. In part one, we saw how to render glyphs in real-time using 16xAA, sampled at a regular grid. In part two, we saw how to move to a rotated grid and how the code...
by Jelle van der Beek | Nov 12, 2018 | Rendering
This is part two in the series on 16x AA font rendering using coverage masks, as used in our profiler. In part one, we saw how to render glyphs in real-time using 16xAA, sampled at a regular grid. In this part (part two), we will see how we can move to a rotated grid...
by Jelle van der Beek | Oct 29, 2018 | Rendering
Back when we started our Performance profiler, we knew we were going to do almost all the rendering of the UI ourselves. We soon had to decide how we were going to approach font rendering. We had a few requirements: We should be able to render any font on any size in...