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Supported platforms

PlayStation

Support for PlayStation® 4 and PlayStation® 5, including high frequency capturing up to 40 kHz.

Superluminal for PlayStation
XBOX

First class support for Xbox, including Xbox One® and Xbox Series X®.

Superluminal for Xbox
Windows

Gather high-frequency sampling data from any running process in Windows.

Superluminal for Windows
Linux

Optimized from the ground up to offer high performance sampling natively on Linux.

Superluminal for Linux

Supported languages

C++

It doesn’t matter if you’re using MSVC or Clang to build your C++ code — both are fully supported.

Superluminal meets C++

.NET

Broad version support including mixed .NET and native call stacks, SourceLink Integration and custom event markers via NuGet.

Superluminal meets .NET

Rust

With full support for Rust symbol resolving and name demangling, the call stacks in your Rust profiles will always be human-readable.

Superluminal meets Rust
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Supported engines

Unity

Full profiling for Unity applications (both Editor and Player builds) with both managed and native code in all views.

X-ray vision with Unity
Unreal

Combine our low-overhead sampling data with Unreal's built-in instrumentation events in a single unified timeline for a more picture than Unreal Insights alone.

Superluminal supports Unreal
Godot Logo

Combine our low-overhead sampling with Godot’s native profiler events in a single timeline for a complete performance picture.

Superluminal supports Godot

Try before you buy.

14 day free trial

Our trial is quick and painless; all features, no strings attached.

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